This company website was completely created by me and is in continuous development. With its simple design it skillfully puts the texts in the limelight. White is the dominant color here, the color mood is discreetly determined by the header. The fonts also harmonize, which can be seen nicely under the "About us" tab.
It is always a pity that there are so many excellent companies, which unfortunately do not have a web presence that does them justice. This was also the case with the Schlachthofkino Soest. There was only a very unattractive and unfunctional building set onepage. But fortunately the cinema director and I were in contact. So I made the complete redesign of the cinema website a project during my studies. In cooperation with two other students and in constant contact with the client, I created this beautiful website.
What, this is a vector graphic?! Yes, this almost photorealistic work was created in Adobe Illustrator during my studies. The picture is composed of hundreds of individual vector objects, which were created by hand with great effort. Simply beautiful to look at!
GuitarratorPro was an app for learning an instrument, which was created as a mockup during my studies. The core topic was the user experience, which should be improved by these icons, among others.
Return to the Surface is a computer game, which I published in cooperation with Malte Krone. The game was developed in the context of a project work in the 6th semester and was then promoted and published on self-initiative. Unity was used as the development environment, the 3D models were created in Maya LT and the textures with Photoshop and Substance Painter.
Detailed description of the game and free download on itch.io
Elementball is a game for smartphones that was als#o developed in cooperation with Malte Krone. It was the first computer game that I developed in Unity. In the game you have to control a ball and avoid obstacles to reach new levels. In order to overcome some obstacles, a certain element, e.g. fire, must be activated for the ball, hence the name of the game.
In the 3rd semester I developed the game DominoCraft with three other fellow students. Image processing was used to recognize domino paths drawn on a sheet of paper and then convert them into 3D dominoes. These could then be knocked over. The program was written in Java.
I belong to a generation that grew up with Harry Potter. One of my favorite places in the novel is the Great Hall of Hogwarts. So I took my time and modeled it in great detail. In the picture it is captured in a 360° rendering. This work was done with Autodesk Maya.
Model of the Energy-Gun from the computer game "Return to the Surface". This weapon is needed to solve the puzzles in the game. Here we have a nice comparison of the raw 3D model in Autodesk Maya LT and the finished textured model in the game. The textures were created with Substance Painter and Photoshop.
This work was already done in the first semester of my studies. The goal was to improve objects, in this case a mixer, with good design. Innovative and new ideas had to be developed and then flowed into a model. For this we worked with SolidWorks.
"Students, design and model me a foldable tealight holder made of sheet metal!" If you don't get creative, you'll have problems. But getting creative is no problem for me - as you can see.
This model was created during my studies with Autodesk Alias. The task was to model a musical instrument. Since I play guitar passionately myself, I simply modeled my electric guitar.
In my bachelor thesis I developed the Path Based Shortcut Technique (PST), which enables users of VR applications with many functions to execute them easily and quickly, thus improving the user experience. To test the PST, I created a test environment in Unity, which is equipped with a number of different functions. Functionalities of the application are among others multiuser compatibility, virtual painting or the import of 3D models.